
You can also complete it in three difficulty modes, with enemies becoming better at aiming and new objectives being introduced at the harder end of the scale. There are corridors crammed with crates, a toilet cubicle to burst in upon, and plenty of explosive red barrels.

There's only a single level available in the demo, set in a tower you must escape from. Enemies, meanwhile, run into view carelessly, flee when shot, and have feet that never quite seem connected to the floor. You'll fire from the hip without crosshairs but forgiving auto-aim, then use the right mouse button to switch to a specific aiming mode for shooting off padlocks or getting headshots.

The inspiration is abundantly clear just to look at it, but it holds true in how Agent 64 plays, too.
